C++ API Reference
viewRenderOverridePointLightShadows/viewRenderOverridePointLightShadowsMain.cpp
//-
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license agreement
// provided at the time of installation or download, or which otherwise
// accompanies this software in either electronic or hard copy form.
//+
#include <stdio.h>
#include <maya/MString.h>
#include <maya/MFnPlugin.h>
#include <maya/MViewport2Renderer.h>
#include "viewRenderOverridePointLightShadows.h"
static viewRenderOverridePointLightShadows* viewRenderOverridePointLightShadowsInstance = NULL;
MStatus initializePlugin(MObject obj)
{
MStatus status;
MFnPlugin plugin(obj, PLUGIN_COMPANY, "1.0", "Any");
if (renderer)
{
if (!viewRenderOverridePointLightShadowsInstance)
{
viewRenderOverridePointLightShadowsInstance = new viewRenderOverridePointLightShadows("my_viewRenderOverridePointLightShadows");
renderer->registerOverride(viewRenderOverridePointLightShadowsInstance);
}
}
return status;
}
MStatus uninitializePlugin(MObject obj)
{
MStatus status;
MFnPlugin plugin(obj);
if (renderer)
{
if (viewRenderOverridePointLightShadowsInstance)
{
renderer->deregisterOverride(viewRenderOverridePointLightShadowsInstance);
delete viewRenderOverridePointLightShadowsInstance;
}
viewRenderOverridePointLightShadowsInstance = NULL;
}
return status;
}