ufe
2.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
sceneItemUtils.h
Go to the documentation of this file.
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#line 1 "S:/jenkins/workspace/ufe-full-windows/ufe/include/sceneItemUtils.h"
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#ifndef _ufeSceneItemUtils
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#define _ufeSceneItemUtils
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// ===========================================================================
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// Copyright 2018 Autodesk, Inc. All rights reserved.
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//
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// Use of this software is subject to the terms of the Autodesk license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software in either electronic or hard copy form.
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// ===========================================================================
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#include "
sceneItem.h
"
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#include "
attributes.h
"
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UFE_NS_DEF
{
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UFE_SDK_DECL
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uint64_t
getRawAddress
(
const
SceneItem::Ptr
& item);
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UFE_SDK_DECL
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SceneItem::Ptr
getSceneItemFromRaw
(uint64_t raw);
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UFE_SDK_DECL
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uint64_t
getRawAddress
(
const
Attributes::Ptr
& item);
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UFE_SDK_DECL
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Attributes::Ptr
getAttributesFromRaw
(uint64_t raw);
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}
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#endif
/* _ufeSceneItemUtils */
Ufe::getRawAddress
uint64_t getRawAddress(const Attributes::Ptr &item)
attributes.h
Ufe::GlobalSelection::Ptr
std::shared_ptr< ObservableSelection > Ptr
Definition:
globalSelection.h:35
sceneItem.h
UFE_NS_DEF
#define UFE_NS_DEF
Definition:
ufe.h:35
Ufe::getSceneItemFromRaw
SceneItem::Ptr getSceneItemFromRaw(uint64_t raw)
Ufe::getAttributesFromRaw
Attributes::Ptr getAttributesFromRaw(uint64_t raw)
UFE_SDK_DECL
#define UFE_SDK_DECL
Definition:
ufeExport.h:36
include
ufe
sceneItemUtils.h
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