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Synopsis

shadingNode [-asLight] [-asPostProcess] [-asRendering] [-asShader] [-asTexture] [-asUtility] [-isColorManaged] [-name string] [-parent string] [-shared] [-skipSelect] node string

shadingNode is undoable, NOT queryable, and NOT editable.

This command creates a new node in the dependency graph of the specified type.

The shadingNode command classifies any DG node as a shader, texture light, post process, or utility so that it can be properly organized in the multi-lister. Recall that any DG node can be used a part of a a shader, texture or light - regardless of how it is classified by this. command. These classifications are provided for convenience in the UI.

Return value

stringThe name of the new node.
string(the name of the new node)

Related

connectAttr, setAttr

Flags

asLight, asPostProcess, asRendering, asShader, asTexture, asUtility, isColorManaged, name, parent, shared, skipSelect
Long name (short name) Argument types Properties
-asLight(-al) create
classify the current DG node as a light
-asPostProcess(-app) create
classify the current DG node as a post process
-asRendering(-ar) create
classify the current DG node as a rendering node
-asShader(-as) create
classify the current DG node as a shader
-asTexture(-at) create
classify the current DG node as a texture
-asUtility(-au) create
classify the current DG node as a utility
-isColorManaged(-icm) create
classify the current DG node as being color managed
-name(-n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace doesn't exist, we will create the namespace.
-parent(-p) string create
Specifies the parent in the DAG under which the new node belongs.
-shared(-s) create
This node is shared across multiple files, so only create it if it does not already exist.
-skipSelect(-ss) create
This node is not to be selected after creation, the original selection will be preserved.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

createNode "transform" -n "transform1";
createNode "nurbsSurface" -n "surface1" -p transform1;
createNode "camera" -shared -n "top";

// This transform will be selected when created
createNode "transform" -n "selectedTransform";

// This will create a new transform node, but 'selectedTransform'
// will still be selected.
createNode -ss "transform";

// Create node under new namespace
createNode "transform" -n "newNS:transform1";

string $myShader;
$myShader = `shadingNode -asShader anisotropic`;