The new
Morph deformer is like a GPU-Accelerated version of the BlendShape deformer.
The
Morph deformer lets you have a GPU-Accelerated version of the BlendShape deformer, giving you simple AB morphs, partial to whole mesh morphs (or whole mesh to partial), as well as the ability to incorporate legacy CPU deformers in deformation chains without blocking the rest of the chain from GPU evaluation.
Morph deformer features:
- Absolute, Relative, and Surface Space morph modes
- Object and World morph spaces
- An option that automatically creates a topology Mapping feature for alternate vert table lookup
- Neighbor options for stabilizing Relative space morph mode coordinate system
Two morph deformers applying a simple face rig to a whole character mesh and a simple wind rig for the hair in to the whole character