GPU Override is active by default in Maya, however if it is disabled you can turn it on in the Animation (settings) Preferences.
The following deformers have GPU support:
The behavior of Tension, Delta mush, and Solidify deformers when using subsets has changed to accommodate GPU support.
In versions of Maya previous to 2021, if you used a subset of the geometry with these deformers, the selection set would be internally expanded by one polygon connection level, and those vertices would be assigned as anchors.
In the new behavior, only vertices within the subset are used by the deformer. If you want to restore the original deformer behavior, use componentTags to expand the selection set.