You can retarget character extension animation using
Auto Mapping or
Manually Assign
Retarget Mode options.
When you use
Auto Mapping, MotionBuilder detects the best match source joint on the source character that the extension is connected to, and then automatically maps the animation to the same joint of the target extension. Manual Assign lets you select Transformation values from the source character to use as reference for the target character's extension.
Note: Turon on
Mirror Animation options in the
Modifiers section of the
Character Settings yo mirror the animation you are retargeting. See
Character Extensions.
Retarget extension animation using Auto Mapping
- In the
Character Controls window, set the following:
-
Character to the target character.
-
Source to the character with extension animation you want to retarget.
set the target and source characters.
- In the Navigator, under
Character Extensions, select the target extension.
- In the
Properties tab of the
Resources window, select
Retarget Mode and Select
Auto Mapping from the list.
The source character extension's transformation values are automatically mapped to the target character extension. You can view these source properties in the target extension in the
Navigator pane under
Retarget Properties.
Retarget extension animation using Manually Assign
- In the
Character Controls window, set the target and source characters.
- In the Navigator, under
Character Extensions, select the target extension.
- In the
Properties tab of the
Resources window, select
Retarget Mode and select
Manually Assign from the list.
- In the Navigator, select the source extension.
- In the
Properties tab of the
Resources window, click the lock
icon to lock the source extension's
Property
settings.
- In the
Navigator, select the target extension.
In the
Retarget Properties, the
Character Extension table indicates that the
Source
values are not set.
- To map the source extension's animation, drag the source extension's
Translation
values from the
Properties tab into the appropriate location under
Source in the Character Extension table.