You can use the Rigid Body setup pane to create delays or to smooth jerky movements in animation created by constraints.
To damp (or slow) the rotation/translation speed that the constrained object transforms the parent object:
- Create a Rigid Body constraint. See Using a constraint to create a Rigid Body for more information.
- Once you have assigned Source and Constrained objects to a Rigid Body constraint, click the Setup tab in the Constraint settings.
Rigid Body Setup pane
- Enter a value in the Time Before Recovery field.
- Enter a value in the Recovery Damping Time field.
Note: MotionBuilder measures these fields in frames per second or timecode format, depending on the settings in the Global Controls.