You can detach a texture from a material property, model, or Layered texture. You can also choose to detach a texture from multiple assets at once.
To detach a texture from multiple objects:
- Expand the Textures folder in the Scene browser.
- Right-click the texture you want to detach.
- Select Detach x From All Objects, where x is the name of the texture.
The texture is detached from all objects. Objects include models or Layered textures.
To detach a texture from a model:
- Expand the Scene folder in the Scene browser.
- Double-click the model from which you want to detach a texture. For example, a Shadow Map would be a texture type that is directly applied to a model.
- Right-click on the texture in the model folder, and select Detach x From y, where x is the name of the texture and y is the name of the model.
The texture is no longer attached to the model, but is still present in the scene.
To detach a texture from a material property:
- Expand the Materials folder in the Scene browser.
- Double-click the material to display its Material settings.
- In the Material settings, right-click the name of the texture associated to a material property, such as Diffuse.
Note: In one material, the same texture may be attached to multiple properties. Detaching the texture from one property does not detach it from the other properties.
- Select Detach from the menu.
The texture is detached from the material property, but it is still present in the scene.
To detach a texture from a Layered Texture:
- Expand the Textures folder in the Scene browser, then double-click the Layered texture.
- Click the Layer Settings tab to display the Layer Editor.
- Select a texture from the list of layers in the Layer Editor.
- Click the Remove button.
The texture is detached from the Layered texture, but is still present in the scene.