In the following procedure, you send the 3ds Max character you animated in MotionBuilder back to 3ds Max.
If you did not perform the previous procedure, you can use the Pepe_keyanim.fbx file located in the MotionBuilder root directory in the Tutorials folder on your system.
To send the animated 3ds Max character to 3ds Max:
The X-Ray mode enables you to see the character and the skeleton. The animated Pepe character in the scene is saved, but so is the yellow reference skeleton.
The established connection between is indicated in the Viewer window Status bar ( ).
The MotionBuilder scene loads into 3ds Max.
Pepe's animation is played back in 3ds Max