The most basic method of creating facial animation is to define and keyframe a set of custom expressions.
Keyframing facial animation workflow
To create facial animation:
- Load a head model that has shapes or cluster shapes.
- Add a Character Face to the scene. See Adding a Character Face.
- In the Character Face Definition pane of the Character Face settings, add and define custom expressions. See Defining a custom expression.
Note: The custom expressions you define in the Character Face Definition pane are listed as Custom Properties in the Character Face Animation pane.
- Switch to the Character Face Animation pane, select your custom expressions, change their values, and set keyframes to animate the face model. See Working with keyframes.
Note: It is a good idea to set keyframes on a separate layer using the Animation Layer editor, if you are using keyframes to modify animation. Using multiple layers lets you avoid overwriting the original animation.