Changing the Material settings

Use a model’s material properties with texture settings when applying textures, and by shader settings when applying certain shaders. These different types of settings often interact to create the final result.

Note: Some material settings and textures applied to a model may not display in the Viewer window. This usually means that a specific type of shader is required to create a result in MotionBuilder. See Materials working with shaders and textures.

To add a new material to your scene and open the Material settings, expand the Shading Elements folder in the Asset browser, then drag a Material asset into the Viewer window and onto a model.

The new material appears in the Materials folder in the Scene browser and is named “Material” by default. The Material settings display in the Navigator window.

Material settings