Characterizing a character model

After the character mapping process, linking your character model to a Character asset, you can characterize the model to activate it in MotionBuilder and make it ready for animation.

To characterize a character model:

  1. Complete the character mapping process, manually or automatically. See Character mapping.
  2. In the Navigator window > Character Settings > Character Definition pane, activate the Characterize option.

    Character Definition pane A. Characterize option

    Note: Activating the Characterize option updates and lock the character definition in the Character Controls window > Definition tab.

  3. A dialog box appears to remind you that your model must be in a stance facing the positive Z-axis. Choose between two types of postures for your character (Biped or Quadruped).

    Once it is characterized, your character is ready to be attached to a motion source.

    Note: You can also use the options in the Character Controls window > Definition tab to characterize the character model. See Define a skeleton for HIK for more information.

If you want to characterize a 3ds Max Biped, see Characterizing a 3ds Max biped.