To save a character animation:
The Save File dialog box appears.
For more information on these options, see File menu.
The character animation is saved as an .fbx file. Now that you saved character animation, you can transfer it to any character using the Load Character Animation option. See Loading poses for more information.
You can also copy or retarget this animation to other characters, use it as a Character Input, or use it as a character clip in the Story window.