Edit menu

The Edit menu option enables you to cut, copy, paste, paste special, duplicate and delete assets, undo and redo actions, parent objects, manage selections, and add, remove, and select by namespace.

Undo (Ctrl+Z)

Clears the last action performed. You can set the levels of undo in the Preferences window. See Preferences window.

See Unsupported Undo functions.

Redo (Ctrl+Y)

Restores the last action cleared.

Cut (Ctrl+X)

Removes the selected models from the MotionBuilder scene and stores them in memory.

Copy (Ctrl+C)

Copies selected objects to the clipboard. You can only copy one selection at a time. If you copy or cut another selection, the contents of the clipboard are overwritten.

Paste

Pastes the contents of the clipboard. For paste to work properly, make sure that you are pasting in the proper window. For example, if you are pasting a selection of keyframes, make sure the FCurves window, Transport Controls, or Dopesheet windows are open and have focus. For example, if you attempt to copy keyframes into the Motion Blend window, nothing happens.

Edit Paste Special

Displays the Paste onto options window, which lets you choose which properties of a cut or copied selection you want to paste.

Duplicate

Duplicates the selected objects in the Viewer window. Not all assets can be selected and duplicated in the Viewer window. For some assets, such as Materials, can only be duplicated within the Scene browser.

Delete

The Edit Delete option deletes the selected items. The Delete items window appears when you chose to delete items that cannot be deleted.

Parent

Activates the Parenting mode in the Viewer window, letting you create your own hierarchies. The selected model becomes the parenting object.

See Parenting and hierarchies.

Select All

Selects all objects in the MotionBuilder scene.

Deselect

Deselects all objects in the MotionBuilder scene.

Inverse Selection

Inverts the selection by switching all selected objects and deselected objects.

Add/Remove Namespace

Opens the Add/Remove Namespace window, which displays all the namespaces in the current scene and lets you to you add, replace, or remove prefixes to the objects listed, prepend namespaces to current namespaces and to all objects within a branch.

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For information about using namespaces, see the following topics:

Edit Select by Namespace

The Edit Select By Namespace... option displays the Select by Namespace window which lets you select objects or branches based on their namespaces. See .

See: Selecting objects or branches by their namespaces.