The markers on a Control rig that represent a character’s joints. Effectors are visually represented by the cells on the character representation in the Character settings and can be selected to transform the character’s corresponding body parts. There are two types of effectors: FK effectors and IK effectors.
See also Auxiliary effector .
A video switcher feature that lets you select a key source to be sent to a digital picture manipulator. The manipulated key and fill video are then returned to the Switcher’s keyer for keying (“flying” a key) over background video.
A node. All of the objects that make up your scene.
The self-illumination color an object has.
The color emitted by the object.
The emissive color property is used to simulate glowing objects.
A form of reflection mapping best suited for situations when you are filming a model from a single point of view.
A mathematical formula that you use to animate properties and elements.
Also referred to as Expressions, constraints created using data entered in the Expressions pane.
See also constraint .
The method of using a mathematical algorithm to estimate how a curve logically continues, based on the currently known values.