Setting the rotation offset for an Aim constraint

To set a rotation offset with the Aim constraint:

  1. Expand the constraints folder in the Scene browser and double-click the Aim constraint.
  2. In the Properties window, expand Aim settings.
  3. Set the Rotation Offset X, Y, or Z for the parent object you want to affect.
    Note: If the numbers are disabled, click Lock in the Aim constraint settings.

    You can key and animate this offset by activating the Key and Animate buttons next to each setting you modify.