Lets you animate characters with keyframes and .fbx files. Work with character clips on character tracks in the Story window.
Before you can create a character clip, you must open a file containing a characterized character. See Character Animation.
To create a character clip, from the Asset browser, drag an .fbx file containing motion data or keyframe animation plotted to any characterized skeleton onto the Asset Track list.
A Character Track appears and a clip is created from the .fbx file.
You can also use keyframes to create a character clip. Your character must be characterized.
To create the clip using keyframes: