You can change where the travelling node for an Animation, Character, or Camera Animation track displays by changing the option in the Travelling Node function menu.
By default, travelling nodes display on the floor (XZ plane), underneath the part of the track content that defines the travelling node.
To change the default travelling node:
Option | Position |
---|---|
Project on XZ Plane | Displays the travelling node on the floor (XZ plane). If more than one asset or bone is selected in the Travelling Node menu, the travelling node displays at an average distance between the assets or bones on the XZ plane. |
Average | Displays the travelling node at the average distance between the assets or bones selected in the Travelling Node field.When only one asset or bone is selected in the Travelling Node(s) field, the travelling node displays at the location of the selected asset or bone. |