To view the result of the animation you created in the previous procedures, play the animation.
To play the animation:
See Mirror poses.
Playback Controls
Looping ( ) is disabled by default.
The loop area is the take length.
Loop shown activated
As the animation plays, each loop shows a full walk cycle.
The movement (in the animation) may be a bit choppy, and the feet may slide on the floor. You can smooth your movement by adjusting the animation’s function curves in the FCurves window.
In this tutorial, you created poses for a character, set keyframes for each pose at different points, and created a walk cycle.
In the next tutorial, Retargeting Character Animation, you retarget animation and a Character Extension from one character to another.