The following table provides a brief overview of tasks that you can perform using the Controls tab:
To... | Do this | |
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Create a Control rig |
Select Control Rig from the Source menu or Select![]() |
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Change the appearance of rig effectors | Select
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Change to Full Body keying and manipulation mode | Click
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Change to Full Body - No Pull Manipulation mode | Click
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Change to Body Part keying and manipulation mode | Click
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Display the skeleton of the character | Click
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Set the animation source for the current character | Select another HumanIK defined character by name from the Source menu. | |
Create an auxiliary or pivot effector | Right-click an IK effector cell and select Create Aux Effector or Create Aux Pivot. | |
Remove an auxiliary or pivot effector | Select the effector in the scene and press the Delete key. | |
Pin an effector in Translation | Select the corresponding IK effector cell, then click
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Pin an effector in Rotation | Select the corresponding IK effector cell, then click
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Temporarily release all pinning | Click
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Create a pinning preset | Assign translation and rotation pinning to desired effector(s), then select
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Bake the active Source onto the current Character |
Select
(or) Select
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Edit retargeting parameters in the Attribute Editor | Select
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