The intersection filter creates a single slice stack at the intersection of two or more input slice stacks. The input stacks should be free of self-intersections, otherwise the slices are joined according the positive fill rules. The output consists of closed contours which are not self-intersecting. Any hatching in the input data is ignored.
Parameter | Default Value | Description |
---|---|---|
offsetx | 0.0 | X translation of an input slice stack in mm |
offsety | 0.0 | Y translation of an input slice stack in mm |
offsetz | 0.0 | Z translation of an input slice stack in mm |
XML Configuration example code:
<intersection name="shpere_int"> <item entry="sphere1" offsetx="5" offsety="6" /> <item entry="sphere2" /> </intersection>