Applies to 2020.0 Update and later
Correctively distort a mesh part to compensate for laser overpenetration
Whenever working with laser machines, it is likely that the first layer of a model is printed thicker than the following. This is due to the laser energy penetrating deeper into unrendered powder than into powder on top of rendered material. For small parts, this thickening of downward-facing surfaces can constitute a significant distortion. To counteract this, any downward-facing sections of the geometry are shifted upwards so that, after exposure, the rendered surfaces end up in their intended positions.
Z-compensation is also available as a repair action as well as a slice-processing action.
An exaggerated example of Z-compensation. The brown transparent section indicates the original shape.
Z-compensation works best with regular triangles. It may produce undesirable results when the triangles are long and narrow, especially along small creases or protrusions in the part's shape. If that happens, experiment with the Preprocessing setting on and off, and try remeshing the offending sections. To save on processing time, apply the remeshing only to downward-facing areas using to catch downskin triangles only. Use the + and - keys to grow and shrink the generated selection to include enclosed but not selected triangles.
Parameters
Caveats
An exaggerated example of distorted edges. The brown transparent section indicates the shape before Z-compensation.