Stereo Rendering

Stereoscopic viewing in Autodesk Navisworks allows the viewing of the 3D model through stereo-enabled hardware, including active and passive stereo viewing glasses in conjunction with both CRT screens and dedicated projectors.

Attention: Using stereo rendering requires the host computer to have a professional OpenGL graphics card with Quad Buffer stereo support. Additionally, some drivers require stereo to be explicitly enabled in the driver and may require lower color or resolution settings before the stereo rendering becomes available. Stereo rendering in Autodesk graphic system is supported when the Autodesk (OpenGL) driver is used.

When the video output is in stereo mode, the view looks blurred without the correct glasses being worn. If the camera is in orthographic mode, it needs to be set to perspective for the effect to work correctly.

Note: As the view for each eye has to be rendered separately it is not possible to support incremental filling in of detail in stereo mode. The detail appears when rendering is complete. Progress can be seen using the bar in the status area, and it is still possible to interrupt and start interacting again at any time.

In focal point-based navigation modes (such as orbit, free orbit and constrained orbit) the model is positioned so that parts closer than the focal point appear in front of the screen, with the rest behind. In other navigation modes (such as walk and fly), the focal point is set so that any avatar will be level with the screen. Objects between you and the avatar will appear in front of the screen. You can adjust the out of screen effect in the Stereo Options dialog box.