FBX Page

Use this page to adjust the options for the FBX file reader.

Faceting Factor

Enter the required value to control the level of faceting that takes place.

The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files.

Max Facet Deviation

This setting controls the greatest distance between the edge of a facet and the actual geometry.

If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets.

If the Max Facet Deviation is set to 0, then this function is ignored.

Convert Skeletons

Select this check box to convert skeletons.

When this check box is clear, the file reader ignores skeletons.

Tip: A common technique for animating a 3D model consists of creating a hierarchical articulated structure, named skeleton, whose deformation derives the deformation of associated model. The location and displacement of the skeleton's joints dictate how the model moves.
Convert Lights

Select this check box to convert lights.

When this check box is clear, the file reader ignores lights.

Convert Autodesk Materials

FBX files can contain either Autodesk or Native materials. Select this check box to convert Autodesk materials. The exporter will attempt to convert Autodesk materials, if they are available.