Use this dialog box to edit viewpoint attributes.
Enter the X, Y, and Z coordinate values to move the camera into this position. The Z coordinate values are not available in a 2D workspace.
Enter the X, Y, and Z coordinate values to change the focal point for the camera. The Z coordinate values are not available in a 2D workspace.
Defines the area of the scene that can be viewed through the camera in a 3D workspace only. You can adjust the values for both vertical and horizontal angles of view.
A larger value produces a wider angle of view and a smaller value produces a narrower, or more tightly focused, angle of view.
Rotates the camera around its front-to-back axis. A positive value rotates the camera counterclockwise, and a negative value rotates it clockwise.
The amount the camera position is positioned above or below an object. For example, if the camera is focused on a horizontal roof edge, changing the vertical offset will move it above or below that roof edge.
The amount the camera position is positioned to the left or right (front or back) of an object. For example, if the camera is focused on vertical column, changing the horizontal offset will move it forward or backward of that column.
The amount the camera's lens compresses the image horizontally. Most cameras do not compress the image they record, and their Lens Squeeze Ratio is 1. Some cameras (for example, anamorphic cameras) compress the image horizontally to record a large aspect ratio (wide) image onto a square area on film. The default value is 1.
Enter the X, Y, and Z coordinate values to change the focal point for the camera. The Z coordinate values are not available in a 2D workspace.
The speed of motion in a straight line for the viewpoint in a 3D workspace. The minimum value is 0 and the maximum is based on the size of the scene’s bounding box.
The speed at which the camera turns in a 3D workspace.
This area applies to saved viewpoints only. If you are editing a current viewpoint, this area is grayed out.
Select this check box to save hidden/required markup information about objects in your model with the viewpoint. When you use a viewpoint again, the hidden/required markups set when the viewpoint was saved are reapplied.
Select this check box to save material override information with the viewpoint. When you use a viewpoint again, the material overrides set when the viewpoint was saved are reapplied.
Opens the Collision dialog box. This functionality is available in a 3D workspace only.