Default Collision Dialog Box

Use this dialog box to specify and save your preferred collision settings in a 3D workspace.

By default, Collision, Gravity, Auto Crouch, and Third Person view are switched off. When you modify default collision settings, your changes do not affect the currently opened Autodesk Navisworks file. They are used as soon as you open a new Autodesk Navisworks file, or start a new Autodesk Navisworks session.

Collision

Select this check box to define a viewer as a collision volume in Walk and Fly modes. As a result, a viewer acquires some mass, and cannot pass through other objects, points, or lines in the Scene View.

Note: Selecting this check box changes the rendering prioritization so that objects around the viewer are displayed with much higher detail than normal. The size of the region of high detail is based on collision volume radius and speed of movement.
Gravity

Select this check box to give a viewer some weight in Walk mode. This option works in conjunction with Collision.

Auto Crouch

Select this check box to enable a viewer to crouch under objects that are too low to pass under in Walk mode. This option works in conjunction with Collision.

Viewer

Radius

Specifies the radius of the collision volume.

Height

Specifies the height of the collision volume.

Eye Offset

Specifies the distance below the top of the collision volume, where the camera will focus upon if Auto Zoom check box is selected.

Third Person

Enable

Select this check box to use Third Person view. In Third Person view, an avatar is shown in the Scene View to represent the viewer.

Selecting this check box changes rendering prioritization so that objects around the avatar are displayed with much higher detail than normal. The size of the region of high detail is based on collision volume radius, speed of movement, and the distance of the camera behind the avatar.

Auto Zoom

Select this check box to automatically switch from Third Person view to first person view whenever the line of vision becomes obscured by an item.

Avatar

Specifies the avatar that is used in Third Person view.

Angle

Specifies the angle at which the camera looks at the avatar.

For example, 0° positions the camera directly behind the avatar; 15° makes the camera look down on the avatar at a 15° angle.

Distance

Specifies the distance between the camera and the avatar.

Tip: If you want to restore the default values, click the Defaults button.
 Pointing device:  Options Editor dialog box Interface node Viewpoint Defaults page Settings