A block reference is an entity that references a block table record. It contains an insertion point, ECS information, X,Y,Z scale factors, rotation, and a normal vector (parameters for viewing the block in its new location). When you insert a block into a drawing, AutoCAD conserves memory by creating a block reference rather than copying the block itself into the drawing.
If you insert a block with attribute definitions, the attribute values can be filled in by the user at runtime or by the application when the block is inserted.
The following example creates a block reference, fills in the attributes, and appends the reference to the database. It uses global functions to obtain user input. The defineBlockWithAttributes() function shown in the previous section is used to create the block reference. This example uses a block table record iterator to step through the attribute definitions and create a corresponding attribute for each attribute definition. The attribute values are set from the original attribute definition using the setPropertiesFrom() function.
void addBlockWithAttributes() { // Get an insertion point for the block reference, // definition, and attribute definition. // AcGePoint3d basePoint; if (acedGetPoint(NULL, "\nEnter insertion point: ", asDblArray(basePoint)) != RTNORM) return; // Get the rotation angle for the attribute definition. // double textAngle; if (acedGetAngle(asDblArray(basePoint), "\nEnter rotation angle: ", &textAngle) != RTNORM) return; // Define the height used for the attribute definition text. // double textHeight; if (acedGetDist(asDblArray(basePoint), "\nEnter text height: ", &textHeight) != RTNORM) return; // Build the block definition to be inserted. // AcDbObjectId blockId; defineBlockWithAttributes(blockId, basePoint, textHeight, textAngle); // Step 1: Allocate a block reference object. // AcDbBlockReference *pBlkRef = new AcDbBlockReference; // Step 2: Set up the block reference to the newly // created block definition. // pBlkRef->setBlockTableRecord(blockId); // Give it the current UCS normal. // struct resbuf to, from; from.restype = RTSHORT; from.resval.rint = 1; // UCS to.restype = RTSHORT; to.resval.rint = 0; // WCS AcGeVector3d normal(0.0, 0.0, 1.0); acedTrans(&(normal.x), &from, &to, Adesk::kTrue, &(normal.x)); // Set the insertion point for the block reference. // pBlkRef->setPosition(basePoint); // Indicate the LCS 0.0 angle, not necessarily the UCS 0.0 angle. // pBlkRef->setRotation(0.0); pBlkRef->setNormal(normal); // Step 3: Open the current database's model space // block table record. // AcDbBlockTable *pBlockTable; acdbHostApplicationServices()->workingDatabase() ->getSymbolTable(pBlockTable, AcDb::kForRead); AcDbBlockTableRecord *pBlockTableRecord; pBlockTable->getAt(ACDB_MODEL_SPACE, pBlockTableRecord, AcDb::kForWrite); pBlockTable->close(); // Append the block reference to the model space // block table record. // AcDbObjectId newEntId; pBlockTableRecord->appendAcDbEntity(newEntId, pBlkRef); pBlockTableRecord->close(); // Step 4: Open the block definition for read. // AcDbBlockTableRecord *pBlockDef; acdbOpenObject(pBlockDef, blockId, AcDb::kForRead); // Set up a block table record iterator to iterate // over the attribute definitions. // AcDbBlockTableRecordIterator *pIterator; pBlockDef->newIterator(pIterator); AcDbEntity *pEnt; AcDbAttributeDefinition *pAttdef; for (pIterator->start(); !pIterator->done(); pIterator->step()) { // Get the next entity. // pIterator->getEntity(pEnt, AcDb::kForRead); // Make sure the entity is an attribute definition // and not a constant. // pAttdef = AcDbAttributeDefinition::cast(pEnt); if (pAttdef != NULL && !pAttdef->isConstant()) { // We have a non-constant attribute definition, // so build an attribute entity. // AcDbAttribute *pAtt = new AcDbAttribute(); pAtt->setPropertiesFrom(pAttdef); pAtt->setInvisible(pAttdef->isInvisible()); // Translate the attribute by block reference. // To be really correct, the entire block // reference transform should be applied here. // basePoint = pAttdef->position(); basePoint += pBlkRef->position().asVector(); pAtt->setPosition(basePoint); pAtt->setHeight(pAttdef->height()); pAtt->setRotation(pAttdef->rotation()); pAtt->setTag("Tag"); pAtt->setFieldLength(25); char *pStr = pAttdef->tag(); pAtt->setTag(pStr); free(pStr); pAtt->setFieldLength(pAttdef->fieldLength()); // The database column value should be displayed. // INSERT prompts for this. // pAtt->setTextString("Assigned Attribute Value"); AcDbObjectId attId; pBlkRef->appendAttribute(attId, pAtt); pAtt->close(); } pEnt->close(); // use pEnt... pAttdef might be NULL } delete pIterator; pBlockDef->close(); pBlkRef->close(); }