Method |
Description |
Face.Face ()
|
Default constructor. Initializes the visibility flag to 0 (that is, all edges are visible). In addition, standard Entity initialization occurs.... more
|
Face.Face (Point3d, Point3d, Point3d, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool)
|
This constructor initializes the Face to use the points pointer1 through pointer3 as the four corner points of the face... more
|
Face.Face (Point3d, Point3d, Point3d, Point3d, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool, [MarshalAs(UnmanagedType.U1)] bool)
|
This constructor initializes the Face to use the points pointer1 through pointer4 as the four corner points of the face.... more
|