When you install
PowerMill Additive the plugin adds a new tab to the
PowerMill ribbon. The ribbon is organised into sections:
-
Create Toolpaths contains a collection of methods to create additive toolpaths. These range from dedicated strategies and the commands to create their drive curves, to manually converting a subtractive toolpath.
-
Editing contains options to edit the layering of calculated toolpaths and modify their process parameters.
-
Visualisation contains tools to view toolpaths by layer and an additive ViewMill animation of material build-up.
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Export contains the option to export your toolpaths to
Autodesk® Simulation Utility for Netfabb.
There are three types of additive toolpath strategies, each optimized for increasingly complex geometry:
- Use Netfabb strategies to deposit 2.5D components on planar base surfaces.
- Use Surface Coating to coat an existing shape with new material, providing it with a protective layer. Surface Coating works with: planar, cylindrical, surface of revolution, or arbitrary base surfaces.
- Use Feature Construction to build complete features on a base surface, for example a blade on a cylindrical hub. Feature Construction works with: planar, cylindrical, surface of revolution, or arbitrary base surfaces.
Each strategy supports process parameters. These enable you to finely control physical actions in the deposition process along the toolpath, for example: wire-feed speed, powder-flowrate, or power.
This workflow leads you through the steps to create an additive toolpath in
PowerMill:
- Prepare your models
- Create workplanes with maximum Line of Sight.
- Organise your surfaces into Levels and Sets.
- Choose a strategy.
- Specify a base surface.
- Specify the:
- Region to deposit for Surface Coating strategies.
- Feature surfaces to deposit for Feature Construction strategies.
- Specify the style of deposition.
- Specify the layering information.
- Set the process parameters.
- Calculate the toolpath.
Note: This document assumes that you have basic
PowerMill knowledge including the use of Levels and Sets, installing plugins, and creating Patterns with the Curve Editor.