Material Editor > Parameters > Rounded Edges
This feature is only available in Raytracing.
Have you wanted an effect that simulates a smooth edge between adjoining faces? Set the Rounded Edges parameters to do just that. Use them when presenting a prototype model. By setting these, you can convey the look and feel of a properly modeled object, without the extra upfront effort. If the design is approved, then the additional modeling effort can begin.
Not using Rounded Edges
Using Rounded Edges
Check out the Rounded Edges in Raytracing video for how to use Rounded Edges.
Mode - Sets how edges are smoothed. There are four options:
Group - Available only when the Mode, Same Group, is chosen. Sets the group ID for smoothing.
Type - Sets the type of edges rounded. There are three options:
Radius - Sets the radius for rounded edges in world space.
Chamfer - Gives the edge a more chamfered appearance, instead of a perfectly round shape.
Angle Limit - Limits the rounding effect to edges with an angle above the given limit. If the angle between the current shading normal and adjoining faces is less than the angle limit, the edge is not smoothed.
Use this limit to avoid the effect on edges already smoothed by the interpolation of the shading normals.
Quality - Sets the number of rays used to evaluate the nearest edges. Each quality level represents a multiple of 4 samples for estimating either convex or concave edges.
A quality level of 1 will trace 4 rays to estimate convex edges and 4 rays to estimate concave edges. At quality level 1, the effect is also only evaluated for non-distributed rays, not rays originating from diffuse or glossy brdfs. At higher quality levels, the effect is evaluated for one additional bounce.
The Rounded Corner shader has the following limitations: