Raytracing > GPU Raytracing or Visualization > Raytracing > GPU Raytracing
In VRED 2021, we are now able to do raytracing on the graphics card. On the Raytracing button in the main menu, we added now a dropdown menu, where you are able to switch between from OpenGL, CPU, and GPU raytracing. You can also use Nvidia's denoising, additionally. The denoising quality can be set with the Realtime Antialiasing quality settings. The new feature is supported with Turing, Volta, Pascal, and Maxwell cards, while RTX is recommended, and we support 2 graphic cards per one VRED Pro license. This new feature gives you the maximum flexibility for your hardware choices. Thanks for watching the video.
Use GPU Raytracing for flexibility in your hardware choices. Effortlessly switch between CPU and GPU raytracing, using the Raytracing dropdown.
You must have an NVIDIA driver version 441.66 or newer.
GPU Raytracing works on NVIDIA Turing, Volta, Pascal, and Maxwell GPUs. We highly recommend RTX GPUs.
Multiple GPUs will improve performance and only homogenious GPU setups are supported, as mixed can cause poor performance.
For optimal performance with 2x GPUs, we recommend enabling SLI and using a NVLink-Bridge.
For more than 2 GPUs, the settings are not relevant.
When raytracing, we compared a Dual CPU Workstation with 40Cores/80Threads in total with 1, 2, and 3 RTX 8000 GPUs. Here are the results:
However, there are some things to keep in mind:
The comparisons were made with the same scene settings.
Not all features are yet supported on the GPU, and some probably never will be, such as some of the pixelfilter or quality overrides. So, when using photonmapping, you might get better performance with CPU raytracing.
A GPU with lots of memory is needed to work with standard automotive datasets. For professional work, at a minimum, we recommend, a Quadro RTX 5000, Titan RTX (not officially supported), or Quadro RTX 6000. For large scenes, use a Quadro RTX 8000.
Memory sharing, via NVlink, is not yet supported; however, we are planning to add it. When this happens, it is important to know this will have a cost to performance.
At the moment, not all features in CPU Raytracing are supported in GPU Raytracing. Here's a list of current limitations, excluding functionality that still needs to be implemented:
To activate GPU raytracing, in the toolbar, select Raytracing > GPU Raytracing or Visualization > Raytracing > GPU Raytracing.
If this option is grayed out, it means your system doesn't meet the minimum system requirements. You need an NVIDIA Maxwell gen GPU or newer and a version 441.66 driver or newer.
GPU raytracing supports video textures, such as videos streaming on a backplate. The video illuminates the whole scene.
It also supports data prep rendering modes, such as Vertex/Face Normal Rendering, for fixing your normals in GPU raytracing.
Yes. If you have to remotely access your rendering workstation, you will need Quadro GPUs.
NVIDIA provides Windows Remote Desktop support for NVIDIA GeForce GPUs, a feature that has previously only been available on enterprise Quadro boards.
Log on as an NVIDIA Developer to get access. After this, a link will enable you to access the software you’ll need: https://developer.nvidia.com/designworks
You must use GeForce drivers R440 or later. Once you download, launch the executable as administrator on the machine running the OpenGL application to enable OpenGL acceleration. A dialog will be displayed to show whether OpenGL was enabled and if rebooting is required.
Future GeForce 440 and 445 drivers will have the capability built in, so you won’t need this patch.