Render Queue

Rendering > Render Queue

Use the Render Queue to create a queue of render jobs to calculate. From the menu bar, select Rendering > Render Queue or when in the Simple UI mode, select Render > Render Queue to open the Render Queue module.

Before using the Render Queue, you will need to set off a render. When in the Simple UI mode, select Render > Render Image or when not, select Rendering > Render Settings, then in the Display Output tab, enter the setting you need. Click the Add to Render Queue button to start image calculations. Enter a name for the rendered image, select where the renders will be saved, then click Save. This opens the Render Queue and adds an entry displaying the state, file name, render mode, quality, image size, and path. Much of the Render Summary data from Render Settings is also displayed.

Render Summary and Render Queue

The Render Queue

Every line within that queue represents a job that has to be calculated.

Render Queue

Visibility flags assigned to an object by a render layer are captured when something is added to the Render Queue.

Note:

Use this Python command activateRenderLayerState(string name) to activate every stored render layer state with the passed key-name.

Context menu

Right-mouse click in the list to access this context menu.

Start image calculation

Why use the Render Queue

Use the Render Queue to create cluster render jobs and send them to the Cluster Queue.

Render Queue Support for Substance and X-Rite Materials

The Render Queue supports defined variants sets and captures the state of X-Rite and Substance materials. This means active X-Rite materials and Substance presets are captured.

Note:

For an X-Rite material, only one sub material can be active and in a defined state.

For a Substance material, if a preset is activated, then settings are changed, but not set, the Render Queue will fetch the last set preset. It will not detect unset changes.