Rendering > Render Layer
Use the Render Layer Module to define how single geometries should be rendered and displayed. This feature is only available in Raytracing mode. Once a layer is created, you can assign geometries to it by dragging nodes from the Scene Graph. To see to layer attribute changes, activate the layer from the context menu or by using the icon in the tool bar.
The order in which Render Layers are activated is important. If in doubt, reset, then activate the Render Layers in the correct order.
For each Render Layer, the attributes can be activated (On) and deactivated (Off) by double-clicking the entry. To enable/disable several attributes from different nodes at the same time, right-click the layer and select Apply Attributes to Selected from the context menu.
The following attributes are available:
Visible - Sets the attributes for Color and Alpha Channel. Not selecting this attribute excludes the objects from the rendering.
Visible In Alpha - Affects attributes for the Alpha Channel. Not selecting this attribute excludes the related objects from the rendered alpha channel (for example, to produce cutouts).
Primary Visibility - Sets the attribute for the Color Channel. Not selecting this attribute results in a color channel where the related objects are not contained; however, they still cast shadows and can be seen within reflections.
Visible In Reflections - Sets the attributes for reflection. Not selecting this attribute disables object's visibility within reflections.
Visible In Refractions - Sets the attribute for refractions. Not selecting this attribute disables object's visibility within refractions.
Cast Shadows - Sets the attribute for casting shadows. Not selecting this attribute prevents the objects from casting shadows.
Receive Shadows - Sets the attribute for receiving shadows. Not selecting this attribute prevents the objects from receiving shadows.
Double Sided - Results in rendering both sides (front face/back face) of the related objects. When the attribute is not selected, only the front faces are rendered.
Visible For Photons - When not selected, photon algorithms ignore the objects within this layer.
Cast Shadows On Shadow Material - Sets the attribute for casting shadows on shadow material. Not selecting this attribute prevents the objects from casting shadows on shadow materials.
Use Override Material - Double-click within the UseOverrideMaterial column to toggle the Override Material on and off.
Override Material - Drag any material to the Override Material column to add it as an override material.
Create Layer - Creates an empty Render Layer.
Rename - Renames the selected Render Layer.
Delete - Deletes the selected Render Layer.
Duplicate Layer - Duplicates the selected Render Layer.
Move Up - Moves the selected Render Layer up in the stack.
Move Down - Moves the selected Render Layer down in the stack.
Apply Attributes to Selected - Adopts checked/unchecked attributes to all selected Render Layers.
Add Selected Nodes - Adds selected objects from the Scene Graph to selected Render Layer.
Select Nodes - Selects all nodes contained in the Render Layer within the Scene Graph.
Cleanup - Removes non-existing objects from Render Layers.
Activate Layer - Activates the Render Layer and adopts settings within the Render View.
Reset Layer - Deactivates all Render Layers.
Creates a new Layer - Creates a new empty Render Layer.
Duplicates the current selected Layer - Duplicates the current selected Render Layer (with all the nodes and attributes).
Select the notes - Selects the corresponding notes from the Render Layer within the Scene Graph.
Deletes the currently selected note or Layer - Deletes the currently selected note or layer.
Deactivates all Layers - Deactivates all layers inside the Render Layer module.
Activates the Layer - Activates the current selected Render Layer.