Scene Graph Edit Menu

Surfaces

Once you have one or more surfaces selected, the following features are found in the Scene Graph under Edit > Surfaces.

Geometry

The following features are found in the Scene Graph under Edit > Geometry.

Iterations Triangles/Polygons
1 4
2 16
3 64
4 256

Animation

The following features are found in the Scene Graph under Edit > Animation.

Copy and Paste

Nodes in the Scene Graph can be copied and pasted within the Scene Graph. You can also copy and paste nodes from one instance of VRED to another. With two or more sessions of VRED open, copy nodes from one Scene Graph, select a node in another Scene Graph and paste. The Paste dialog opens with options.

Note:

Variant Sets and Environment nodes are not supported with copy and paste between instances of VRED.

Paste and Clone

Aside from standard delete, copy, and paste functions, VRED includes these clipboard options in the Scene Graph Edit menu. When components are dragged and dropped or pasted in the Scene Graph, shells are created.

Copy/Paste Transform Variants

Copy UVs

Copies UV coordinates from a selected geometry node.

Paste UVs

Pastes the copied UV coordinates to one or multiple selected geometry nodes. Pasting is only successful if the source and target have the same number of vertices. In case they have different numbers, an error message is displayed in the Terminal.

Lock/Unlock

Nodes can be locked, so they and their children cannot be modified anymore. A locked node is indicated in the Scene Graph by its icon Unlock. In the Render Window, when a selected node is locked, the bounding box, wireframe, and transformation handle are gray.

Unlock Scene Graph

Group

Use these options in the Edit menu to group objects.

Show Optimize Module

Opens the Optimize Module to optimize the scene and increase rendering performance. All optimization processes are applied to the selected nodes and their children.