The Select menu in the Scene Graph enables you to select and deselect a variety of different things.
Selectable - Toggles the selection mode of a node and its children on or off. If nodes are deselectable, they cannot be modified in the Render Window. Mouse interaction with the deselectable node is not possible, such as applying a material by drag and drop or flipping normals. However, the touch sensors can still be used, such as annotations and measurements with the deselectable nodes. The object’s icon changes from (selectable) to
(deselectable).
Select All - Selects all parent nodes in the Scene Graph, excluding the root node. (Ctrl+A)
Deselect All - Deselects all nodes in the Scene Graph. (Ctrl+Shift+A)
Select Subtree - Selects the current node and its child nodes in the Scene Graph.
Select Parent - Selects the parent node for the selected node in the Scene Graph.
Select All Clones - Selects all clone nodes of the select node in the Scene Graph.
Select All Transformable Clones - Selects all transformable clone nodes of the selected node in the Scene Graph.
Select All In Same Level - Selects all nodes that are at the same level (hierarchy) in the tree. For example, you want to select all 3rd generated child nodes. If you have a large project, this would be time consuming. However, if you select one, then use Select All In Same Level, all are selected immediately.
Invert Selection - Switches from what is selected to everything else. In the tree, the inversely selected nodes will highlight blue. In the Render Window, if Boundings is active, the select geometry will change. (Ctrl+I)
Use Invert Selection when getting a file ready for rendering. It helps you isolate geometry for reducing tessellation of unseen surfaces or removing surfaces (patches) that aren't needed. Select all the pieces that will be rendered, then in the Scene Graph, select Select > Invert Selection. This selects all the geometry you don't want. At this point you can hide or delete this geometry.
- After inverting the selection, you may want to use B-side to set them as so.
Invert Selection in Group - Switches the selection from the things selected in the group to what wasn't selected. (Ctrl+Shift+I)
Grow Component Select - (Surfaces/Shells only) Expands the currently selected nodes to include neighboring patches. (>)
Shrink Component Selection - (Surfaces/Shells only) Deselects patches that have unselected neighbor patches. This is the inverse of Grow Component Selection. (<)
Find - Opens the Find pop-up window. Any objects matching the criteria are selected. (Ctrl+F)
Scroll to Selected - Scrolls through the Scene Graph to the selected node. (Ctrl+Shift+F)