Brushed Metal

Brushed Metal

The brushed metal material type simulates any type of metal; it gives full control over the scale and orientation of the surface structure. Metal type presets are available within the properties dialog.

For this material, there is no choice between UV and Planar Mapping. The texture mapping is as follows -For Diffuse, Glossy, Bump, and Roughness it depends on the brush mapping orientation. UV-mapping is used for radial and planar brush mapping, triplanar mapping is used for triplanar brush mapping orientation. UV-mapping is always used for Incandescence, Transparency, and Displacement textures.

Brushed Metal Material

Clearcoat

Sets the clearcoat color. The clear coat is a transparent, reflective paint layer on the base metal layer.

Brush Orientation

Diffuse Texture

For further information on the Texture settings, refer to the Phong reflection model - Diffuse Texture section.

Glossy Texture

For further information on the Texture settings, refer to the Phong reflection model - Glossy Texture section.

Roughness Texture

For Brushed Metal, red and green color channels are used for u and v roughness. For information on the other settings in Roughness Texture, refer to the Phong reflection model.

Bump Texture

For further information on the Texture settings, refer to the Phong reflection model - Bump Texture section.

For further information on the Incandescence, Transparency, Subsurface Scattering, Displacement, and Raytracing settings, refer to the General Truelight Material Settings section.