
Use the Chrome material type for all kinds of chromic and metallic materials. When more control about scale and orientation of the surface structure is required, use brushed metal instead. Metal type presets are available within the properties dialog box.
Reflection Color - Sets the chrome reflection color. When the chrome reflection is colored, reflected objects are also colored.
Smear - Sets the reflection’s blur amount. Only supported in OpenGL rendering mode.
Contrast - Sets the reflection’s contrast level.
Saturation - Sets the reflection’s saturation level.
Type - Various metal types are available. Highly Reflective, Aluminum, Amorphous Carbon, Silver, Gold, Cobalt, Copper, Chromium, Lithium, Mercury, Nickel, Potassium, Platinum, Iridium, Silicon, Amorphous Silicon, Sodium, Rhodium, Tungsten, Vanadium, and Iron.
Use Roughness - Activates roughness value.
Roughness - Sets the roughness of the material. The higher the roughness value, the blurrier the reflection is.
For further information on the Texture settings, refer to the Phong reflection model - Roughness Texture section.
For further information on the Texture settings, refer to the Phong reflection model - Bump Texture section.
For further information on the Incandescence, Transparency, Displacement, Raytracing, and Common settings, refer to the General Truelight Material Settings section.