
Flipflop car paint material provides two layers of flakes on top of the base coat color. Its appearance depends heavily on the viewing angle between surface and observer. The effect is seen with paint on show and model cars.
Describes the metallic flake’s behavior, which is embedded in metallic paints. They have a strong specular light reflection and are layered on top of the base shading color.
Flake Color 1 - Sets the metallic shiny flake’s first color. It gets stronger and more brilliant the further the normal orientation points away from the camera.
Flake Color 2 - Sets the metallic shiny flake’s second color. It gets stronger and more brilliant the further the normal orientation points towards the camera.
Blending - Defines the mixture ratio of two colors. Drag the slider to the left to increase the intensity of color one. Drag the slider to the right to increase the intensity of color two.
Roughness - Defines the amount of diffuse reflection and its complement specular reflection. The higher the roughness value, the more diffuse reflections are rendered.
Flake Size - Sets the flake’s size.
Flake Intensity - Sets the flakes contrast value of each flakes normal direction.
The clearcoat is a transparent, reflective paint layer on the base paint layer.
Clearcoat Type - This type describes the intensity of a reflection based on the viewing angle. Its intensity at normal incidence is set by the material's reflectivity.
Clearcoat color - Sets the pigment color in the layer.
Reflectivity - Sets the clearcoat reflective intensity.
Use Orange Peel - Applies a bump structure to the layer.
Orange Peel Frequency - Sets the bump structure’s noise frequency.
Orange Peel Intensity - Sets the bump structure’s intensity.
For further information on the Incandescence, Transparency, Displacement, Raytracing, and Common settings, refer to the General Truelight Material Settings section.