Plastic

Plastic

Plastic is suitable for simulating shiny or glossy surfaces from objects that are made of synthetic materials.

Plastic Material

Diffuse Texture

For further information on the Texture settings, refer to the Phong material Diffuse Texture section.

Glossy Texture

For further information on the Texture settings, refer to the Phong material Glossy Texture section.

Roughness Texture

For further information on the Texture settings, refer to the Phong material Roughness Texture section.

Bump Texture

For further information on the Texture settings, refer to the Phong material Bump Texture section.

For further information on the Incandescence, Transparency, Subsurface Scattering, Displacement, and Raytracing settings, refer to the General Truelight Material Settings section.