
Plastic is suitable for simulating shiny or glossy surfaces from objects that are made of synthetic materials.
Diffuse Color - Defines the base color, the main characteristic of the material. Use the slider to change the brightness. Click the color field on the right to open the color chooser. Assigning a texture to the diffuse color projects it onto the surface. The appearance is a combination of the defined color and the assigned texture.
Glossy Color - Sets the material’s color for surfaces glossy reflections. Use the slider to change the brightness. Click the color field on the right to open the color chooser. Assigning a texture to the glossy channel defines areas in which different gloss intensities appear with the help of a texture. The glossy color depends on both the defined color and the assigned texture file.
Roughness - The roughness parameter controls light reflections on top of the surface. The higher the value the rougher the microscopic structure on top of the surface and the more diffuse are the reflections.
Reflectivity - Controls the intensity of reflection on the surface. The higher the value the more the influence from environment and objects around.
For further information on the Texture settings, refer to the Phong material Diffuse Texture section.
For further information on the Texture settings, refer to the Phong material Glossy Texture section.
For further information on the Texture settings, refer to the Phong material Roughness Texture section.
For further information on the Texture settings, refer to the Phong material Bump Texture section.
For further information on the Incandescence, Transparency, Subsurface Scattering, Displacement, and Raytracing settings, refer to the General Truelight Material Settings section.