Sphere Environment

Sphere Environment

Environments add realistic reflections and light sources to the scene. Use Sphere Environments in Truelight Material. They deliver precomputed Image-Based Lighting (IBL) for the Truelight Material they are assigned to. The lighting of a Truelight Material can be adjusted with the settings of the Sphere Environment. Each Sphere Environment can be assigned as an input node of each Truelight Material in the Material Editor (see General Truelight Material Settings » Common » Environment). The Sphere Environment is a single-sided shader in OpenGL rendering mode.

The Sphere environment gets its representation and lighting behavior from a texture file.

Material Editor Environment Attributes

Environment Material

Shadows and Illumination

HDR Light Studio

The HDR image of a Sphere Environment can be interactively created using HDR Light Studio by Lightmap LTD. This part of the GUI is visible, if a demo or full version of HDR Light Studio detects VRED on startup.

Color Correction

Transformation

The source of spherical projection of the Sphere Environment Material can be set with transformation parameters.

Raytracing Settings

These settings take effect in Raytracing Mode only.

Connecting Area Light to HDRLS

Connect your VRED environment to HDRLS (HDR Light Studio).

Note:

HDR Light Studio must be installed to do this.

  1. In the Material Editor, select an environment material, then in the HDR Light Studio attributes section, click Edit & Load Settings.

    Edit & Load Settings

  2. Enable the Area Light option to create a light node in HDR Light Studio, that will promote this light to an area light. VRED automatically creates a rectangular area light,then receives a texture, transformation, enabled state, and primary visibility for the area light.

  3. In the Scene Graph, the light becomes part of the Environment node of the environment material connected to HDRLS. All area lights belonging to this environment are added to a group (both in Scene Graph and Light Editor).

  4. When switching the HDRLS Area Light option on/off, the light node is re-created in VRED.

    A Smart Dolly of 1000.0 (in HDR Light Studio) positions the area light 1000 units (default: mm in VRED) from the world center or last light paint point. If your object is bigger than 1000 mm (1 m), the light might be initially inside the object. Increase Smart Dolly or use light paint to move it out.

    Try setting the HDR Light Studio Smart Dolly Scalar preferences to 10. This sets the default distance of an area light of the world center or light paint position to 10.000 units in VRED. Use the Smart Dolly slider to bring the light closer and inside the dome. This helps to make the dome geometry larger, so the area light fits inside the dome.