
The Velvet material imitates the behavior of a velvet or satin-like material by darkening the regions of an object where the surface points almost directly to the viewer and brightening at its edges.
Diffuse Color - This attribute defines the base color, the main characteristic of the material. Use the slider to change the brightness. Click the color field on the right to open the color chooser. Assigning a texture to the diffuse color projects it onto the surface. The appearance is a combination of the defined color and the assigned texture.
Glossy Color - Sets the material’s color for surfaces glossy reflections. Use the slider to change the brightness. Click the color field on the right to open the color chooser. Assigning a texture to the glossy channel defines areas in which different gloss intensities appear with the help of a texture. The glossy color depends finally on both the defined color and the assigned texture file.
Darkening - Controls the appearance of the diffuse component. The default darkening value of 1.0 corresponds to a perfectly diffuse surface. Higher values than 1.0 darken the material, lower values brighten it up.
Falloff - Controls the glossy component, which is depending on the viewing angle and affecting the edges of the objects.
Texture Mode - Defines how a texture is placed on the surface, whether it uses UV Coordinates or Triplanar projection. By using UV coordinates, there are no other parameters to be set. Using the Triplanar Texture Mode, the following options are available:
For further information on the Texture settings, refer to the Phong material Diffuse Texture section.
For further information on the Texture settings, refer to the Phong material Glossy Texture section.
For further information on the Texture settings, refer to the Phong material Bump Texture section.
For further information on the Incandescence, Transparency, Subsurface Scattering, Displacement, Raytracing, and Common settings refer to the General Truelight Material Settings section.