About the VRED Toolbar

There are two toolbars in the main VRED Window, the main toolbar and Quick Access Bar.

The VRED Toolbar

Below the menu bar is the VRED main toolbar. The main toolbar is composed of an assortment of smaller toolbar. These can be dragged into different locations along the top of the VRED application window.

Move toolbar

Toolbar moved

To customize the toolbar further, use the View > Toolbars menu options. When you select View > Toolbars and uncheck options in this menu, they are removed from the main toolbar. To add them back, place checks beside their names in the View > Toolbars menu.

Hide

Note:

The picture above only displays the relevant part of the View menu.

The UI mode you are in, standard or simple, will also determine the tools you see. Standard UI mode contains all the icons, however, the size of your window determines whether all are visible or not. Whenever you see More Icons, this means there are hidden icons in this group.

Showing hidden icons

If working with a narrow screen, either open the window to full size or grab and reposition the icon groupings, as shown above. View > Toolbars is only available in standard UI mode.

File

Contains the following options:

New

New Creates a new scene file with four camera views and a default environment. The existing scene is destroyed.

Open

Open Opens only VRED files, such as .vpb and .vpe. The existing scene is destroyed. To load other file types into VRED, use File > Import or File > Import Scene Data.

Import

Import Loads supported files types into the current scene, merging the geometry with the scene. Adding a VRED scene opens a dialog box for choosing whether to merge variants, touch sensors, sequences, or environments.

Save

Save Saves the current scene.

Render Options

Contains the following options:

Antialias

Antialias Toggles stillframe antialiasing in the render view (Viewport). Keep mouse button pressed to select downscale or raytraced antialiasing for OpenGL.Choose from these options:

Raytracing

Raytracing Toggles raytracing in the render view (Viewport). Provides the following rendering and raytracing options:

Downscale

Downscale Toggles downscale raytracing, which controls the quality of the raytracing in the render view (Viewport) by controlling the calculation of the raytracing. Select the downscale quality level. Keep the mouse button pressed for further options: Off, Low, Medium, and High.

Region

Region Enables a faster preview of a specific selected region in the Viewport. Only this region is sampled in detail and updated when antialiasing and raytracing are activated. To select a region, hold the R key and drag with the left mouse button.

Isolate

Isolate Isolates the view, so only objects selected in the Scene Graph are visible, hiding everything else.

Sceneplate

Backplate Uses a background image in the Viewport. Keep the mouse button pressed for further options:

Wireframe

Wireframe Applies a wireframe to all selected objects.

Boundings

Boundings Shows or hides a bounding box for the selected object. The bounding box is an orange cube that frames the selection.

Headlight

Headlight Enables or disables the headlight (default light) in the scene.

Statistics

Statistics Toggles the display of a summary of information about the scene. When enabled, it opens a window displaying information, such as Frames per Second (FPS), Triangles drawn displayed, and more.

View

Contains the following options:

Fullscreen

Fullscreen Enables fullscreen mode. Keep the mouse button pressed for an option to enable multi-display fullscreen. Press Esc to deactivate it.

Presentation

Presentation Toggles Presentation Mode. In Presentation Mode, only the hotkeys from the Variants module are available.

Show All

Show All Zooms out until all objects inside the Scene Graph are visible inside the render view (Viewport).

Zoom To

Zoom To Zooms into the objects selected in the scene.

Grid

Grid Shows or hides a grid for measurements that can help to identify geometry proportions. Keep the mouse button pressed for further options:

xy/xz/yz

Changes the orientation of the grid.

Show Labels

Shows or hides the measurement values within the grid.

Settings

Opens a dialog box to adjust grid size and subdivisions.

Ruler

Ruler Shows or hides a ruler on the ground plane in the render view to help with estimating distances. Shift-click to set the ruler's position.

Show Manipulator

Enables a transformation and rotation manipulator for positioning the grid within the scene. Shift-click to position the ruler on a geometry point.

Show Grid

Shows a grid with the ruler.

Fix Axes

If disabled (default), the ruler scale markings and the grid adapt to the distance of the camera and the ruler origin. If Fix Axes is activated, the scale and grid remain static during camera movement.

Transform

Transform Shows a transform manipulator in the render view to reposition the selected geometry. Keep the mouse button pressed for further options:

Local Mode

If enabled, the translation manipulator is oriented by the local coordinate system of the object.

Use Fixed Steps

Enables only full numerical transformation/rotation/scales. During manipulation, the relative translation/rotation/scale values snap to a multiple of the step size defined in the Preferences Transform.

Size

Shows a control for changing the size of the transformation tool.

Translation, Rotation, or Scale Manipulator

Shows these specific manipulators.

Universal Manipulator

Do any type of manipulation.

Pivot Transform Manipulator

Repositions the pivot point of the selected object.

Interaction

Contains the following options:

Selection

Selection Sets what can be selected. Choose from Component, Object, Group, By Material, or Adjacency. If Adjacency is selected, use the Adjacency Settings to select the method used, Picked Normal or Neighbor Normal, and set the angle.

Texturing

Texturing Toggles display of the material texture manipulator on selected objects. Use the manipulator to change the texture mapping on the material. Manipulators are available for the tire material, and all materials using Planar, Triplanar, and UV mapping types. For more UV mapping or projection options use the UV Editor.

When Texturing Mode is activated, Shift-click in the render view to open the appropriate texture manipulator to select the texture.

Click-hold chevron to access the Texture Manipulator Settings dialog.

Texture Manipulator Settings dialog

Use it to set the visibility of following:

Planar Projection Manipulator

Click here to view the Quick Tip - Planar Projection video.

Changes the visibility of the planar projection plane when using a decal image. Adjust Opacity from 0 (not visible) to 1 (fully visible).

Tire Projection Manipulator

Changes the visibility of the cylindrical projection plane used for tires.

UV Projection Manipulator

Changes the visibility of the planar projection plane and general opacity of the UV projection manipulator

Synchronization

Contains the following two options:

Connect

Connect Toggles the connection to another VRED.

Cluster

Cluster Toggles the connection to the cluster.

Mode

Contains the Simple UI option:

Simple UI

Simple UI Toggles between the standard full UI and a simplified subset of the UI. The Simple UI limits the number of available features to simplify the visualization process.