Customizing controls and your display is possible using an assortment of tools.
In the Menu Bar, select View > Display, then a display setting that is appropriate for the device you are using:
If the View option is not displayed, at the far right of the Icon Bar, turn off Simple UI.
Opens the Powerwall Settings Editor containing the following attributes:
Encodes the rendered image to be displayed on a standard display.
Automatically turns on HDR rendering in Windows, if it is not already enabled, and disables VRED's internal color management, so Windows can take over full color management control. For information on HDR Light Studio settings when working with area lights, see How to Connect Area Light to HDRLS.
Encodes the rendered image to be displayed on an HDR display.
Encodes the rendered output image with 10-bit color depth.
Generates output images optimized for Oculus Rift devices.
Enables head mounted VR devices to connect to VRED via the OpenVR. VRED uses the OpenVR 1.12.5 SDK.
Splits the Viewport into perspective, front, side, and top views.
In the Menu Bar, select Window > Show Split View.
If the View option is not displayed, at the far right of the Icon Bar, turn off Simple UI.
To return to a single display view, in the Menu Bar, click Window > Show Single View to display single view. The last active window, indicated by a white border, will become the single view.
For a shortcut to toggle between split view and single view, use Ctrl+Space Bar.
Select which toolbars are visible in the main VRED window. Show or hide tools.
In the Menu Bar, select View > Toolbars, then select one or more options.
When checked, the tools in that toolbar appear in the main VRED toolbar.
When unchecked, the tools in that toolbar will be removed from the main VRED toolbar.
If the View option is not displayed, at the far right of the Icon Bar, turn off Simple UI.
You can add to, rearrange, and delete tools from the Quick Access Bar, as well as save various configurations. Since the default layout cannot be changed, custom layouts must be saved. If you’ve accidentally changed a layout, follow the steps in the sections below to add, rearrange, delete a tool or tools, then save the change or select Window > Layout > Default to return to the default layout.
Double-click and hold a tool in the Quick Access bar, to access the .
To delete a tool, click the belonging to that tool.
When finished, tap Done.
If you are looking for a toolbar with Assets, Scene, Animation, Variants, and Render in it, click (the Simple UI mode) to change it. See Switching Interfaces.
Click-hold the icon at the top left corner of any module and drag it onto the Quick Access Bar. This adds it to the far right of the bar.
Use Window > Layout > Save or Save As. If you've made changes to an existing layout, use Save to save the changes. However, for creating a new layout, use Save As.
To set the Quick Access Bar used upon startup, use Window > Layout > Edit.
In the Menu Bar, select View > Stereo Identification. A letter appears in the Viewport.
If the View option is not displayed, at the far right of the Icon Bar, turn off Simple UI.
In the Menu Bar, from the View menu, select the appropriate option.
Show A Sides, Show B Sides, Show A and B Sides - Faces in 3D data can be defined as an A or B side. Use these options to select which faces to show. More options are available in the Scene Graph View menu.
Show Cameras - Shows or hides all cameras.
Show Lights - Shows or hides all lights.
Show Camera Pivot - The point that the camera rotates around is displayed within the Viewport during camera rotation.
Show Annotations - Shows annotations (notes) that were created under Interaction > Annotation.
If the Annotation window is open, another way to turn an annotation on or off is by clicking .
Show Clipping - Shows the clipping plane created under Interaction > Clipping.
Show Grid - Shows the scene grid in the Viewport. This provides a grid (axis) on the floor that helps with estimating distances.
Show Measurement - Shows measurements created under Interaction > Measurement.
Show Ruler - Shows the ruler in the scene.
Show Manipulator - Shows the transform manipulator.
Show Routes - Opens a new window and displays all VRML animation routes in the scene.
Show Shortcuts - Opens a new window and displays all available VRED shortcuts.
To show or hide everything that is currently selected, in the Menu Bar, select Visualization > Isolate View Selected. This adds an Isolate View (name of the selected node) label to the Viewport. Visibility of environments and backplates is not affected. In previous versions of VRED, this feature was available by dragging a node from the Scene Graph into the Viewport.
In the Menu Bar, select Visualization > Simulate. This starts the simulation loop to control animations, interactive scripts, viewpoint interpolations, and other functions.
Use the following Python scripts for calling a tracker by a VR device's serial number, creating a node, and attaching the node to a tracker.
tracker1 = vrDeviceInputMapperService.getVRDeviceBySerialNumber(
serial number)
to identify a tracker by acquiring a serial number for a VR device.box = vrNodeService.getNodeFromId(createBox(
100,
100,
100,
1,
1,
1,
1.0,
0.0,
0.0,
0.0).getID())
to create a node.Once you have gone through the steps in How to Get the Serial Number For a VR Device, use the following Python scripts to print a list of VR devices and serial numbers.
Use devices = vrDeviceService.getConnectedVRDevices()
to generate a list of connected VR devices.
Use the following to get a list of device names and device serial numbers:
print(device.getName())
print(device.getSerialNumber())