Maya 2022.5 Update リリース ノート
Maya 2022.5 Update へようこそ。Maya 2022.5 Update は、Autodesk Account から入手できます。
このリリースには、多数のバグ修正と改善が行われています。
修正された問題
このセクションでは、Maya 2022.5 Update リリースで修正された問題について説明します(「既知の問題」に移動する)。
| アニメーション |
| Jittering with motion path setup with a NURBS curve MAYA-123103 |
| Playback can skip last frame when looping is set to 'once' MAYA-123270 |
| MFnSkinCluster::setWeights continues to consume more memory MAYA-123420 |
| Bake Simulation deletes keys outside baking range even with "keep unbaked keys" on MAYA-123780 |
| Delay in evaluation when linewidth of the NurbsCurve is controlled by an attribute MAYA-123862 |
| Crash when Baking AnimLayers containing proxy attrs MAYA-123906 |
| animLayers do not preserve transformation when rotateOrder is changed MAYA-124792 |
| Pitch difference when playblasting with Time Editor audio MAYA-124815 |
| Keys and autokey blocks updating xform MAYA-125161 |
| Loading a specific tweak causes long rebuild time MAYA-125581 |
| Freeze when scrubbing the timeline at DependEngine!TdrawDbChangeTracker::isListeningToSource MAYA-125655 |
| Non keyed proxy attributes of node are disconnected from target on baking MAYA-125679 |
| Crash when running "bakePartialHistory" on a shape node MAYA-126001 |
| PasteKey not fully working with animLayer MAYA-126095 |
| proximityWrap's attribute "cache" causes error during file open MAYA-126269 |
| Deselecting objects in the Graph Editor causes temporary freeze MAYA-126415 |
| Crash : Blendshape errors not handled correctly by GPU deformer MAYA-126645 |
| Querying keyframe inside a MAnimMessage AnimCurveEditedCallback raises exception MAYA-126802 |
| Python scriptNode evaluation fails in parallel evaluation MAYA-127086 |
| Loading Atom file causes crash MAYA-127383 |
| Periodic crashes while scrubbing in Time Editor with blended clips and relocators MAYA-123367 |
| 基礎 |
| MPxTransform validateAndSetValue not being called MAYA-124011 |
| Referencing same file multiple times, saving it and reopening doesn't retain the correct namespace MAYA-124039 |
| When referencing two same assets, sub-namespace appears on the second reference hierarchy MAYA-124099 |
| When using a relative file path, attempting to remove the reference file leads to an error MAYA-124345 |
| Maya failing to load via File->Recent Files MAYA-124348 |
| Qt UI not showing icon images on Windows MAYA-124682 |
| Error: line 1: Message attributes have no data values MAYA-125072 |
| Lost namespace if scene includes namespaced expression and Cached Playback is enabled MAYA-125208 |
| MLibrary applications crash on exit MAYA-125226 |
| Node order is changed under referenced node MAYA-126352 |
| Maya 2022 py2 mode command port breaks when returning strings MAYA-126674 |
| lockNode should be released when opening a new scene or another scene MAYA-127051 |
| Name does not match in compound attributes MAYA-127530 |
| モデリング |
| polyMoveUV node saves inputComponents attributes incorrectly with .mb format MAYA-125137 |
| If blendShape uses the same colorSet name, changing the base colorSet name will result in the same name for the target MAYA-126402 |
| Enable “Add Selection as Target“ for geometry MAYA-127609 |
| Pixel snaps are not useful in UV Texture Editor with Maya's custom hardware shader plug-in MAYA-123523 |
| モーション グラフィックス |
| Scripted MASH ReproMesh not evaluated until Maya ends script MAYA-123281 |
| MASH scene crashes Maya in EM Parallel mode MAYA-125251 |
| レンダリング |
| Playblast renders blank grey if Hypershade is open MAYA-123194 |
| Render fails with the "Maya Hardware 2.0 Renderer" when Hypershade is open MAYA-123224 |
| Unable to save current hotkey when Color Management Policy XML file is set and locked MAYA-123981 |
| リギング |
| Using cmds.deformerWeights to import JSON weights results in vertex 0 receiving 0 weights MAYA-123410 |
| Cycle warning when editing blendshape in the shape editor MAYA-123470 |
| copyDeformerWeights doesn't work with componentTags MAYA-123954 |
| Copy Skin Weights between NURBS and polygons does not work MAYA-126420 |
| UI |
| ShaderFX : Memory leak of ReadPixels in DX11 MAYA-123615 |
| Auto Normalization needs to support multi-language MAYA-123828 |
| Graph Editor turns black on Linux MAYA-126303 |
| Reference Edits dialog closes when tick/untick 'Show Namespaces' once or twice MAYA-127582 |
| USD |
| Crash: Duplicate within MayaUSD plugin's activate() method MAYA-124084 |
| ビューポート |
| Viewport 2.0: Isolate select is not working as expected in DX11 mode MAYA-124758 |
| Support for multiple paths with SHADERFX_CUSTOMUSERPATH MAYA-124762 |
| MPxSurfaceShapeUI sometimes crashes when using VP1 selection in VP2 MAYA-124998 |
| Viewport 2.0: Support stereo camera clipping plane workflow (using objectSet doesn't meet requirements) MAYA-125810 |
| Render Stats > Hold-Out removes shading MAYA-126202 |
| Maya slows down when loading plugin with textures on MAYA-127709 |
| XGen |
| Multiple referenced XGen objects fail to auto load in the same scene MAYA-124146 |
(先頭に戻る)
既知の問題
このセクションでは、Maya 2022.5 Update リリースにおける既知の制限事項と回避策について説明します(「修正された問題」に移動する)。
| グラフ エディタ: キーを削除しても、グラフ エディタに表示される |
| 回避策: グラフ エディタでパンまたはズームして更新します。MAYA-128216 |
(先頭に戻る)