ジャンプ先: 概要. 戻り値. キーワード. フラグ. Python 例.
renderer([string], [addGlobalsNode=string], [addGlobalsTab=[string, string, string]], [batchRenderOptionsProcedure=string], [batchRenderOptionsStringProcedure=string], [batchRenderProcedure=string], [cancelBatchRenderProcedure=string], [changeIprRegionProcedure=string], [commandRenderProcedure=string], [exists=boolean], [globalsNodes=boolean], [globalsTabCreateProcNames=boolean], [globalsTabLabels=boolean], [globalsTabUpdateProcNames=boolean], [iprOptionsMenuLabel=string], [iprOptionsProcedure=string], [iprOptionsSubMenuProcedure=string], [iprRenderProcedure=string], [iprRenderSubMenuProcedure=string], [isRunningIprProcedure=string], [logoCallbackProcedure=string], [logoImageName=string], [materialViewRendererList=boolean], [materialViewRendererPause=boolean], [materialViewRendererSuspend=boolean], [namesOfAvailableRenderers=boolean], [pauseIprRenderProcedure=string], [polyPrelightProcedure=string], [refreshIprRenderProcedure=string], [renderDiagnosticsProcedure=string], [renderGlobalsProcedure=string], [renderMenuProcedure=string], [renderOptionsProcedure=string], [renderProcedure=string], [renderRegionProcedure=string], [renderSequenceProcedure=string], [rendererUIName=string], [renderingEditorsSubMenuProcedure=string], [showBatchRenderLogProcedure=string], [showBatchRenderProcedure=string], [showRenderLogProcedure=string], [startIprRenderProcedure=string], [stopIprRenderProcedure=string], [supportColorManagement=boolean], [textureBakingProcedure=string], [unregisterRenderer=boolean])
注: オブジェクトの名前と引数を表す文字列は、カンマで区切る必要があります。これはシノプシスに示されていません。
renderer は、取り消し不可能、照会可能、および編集可能です。
レンダーを登録するコマンドです。このコマンドを使用して、レンダラの UI 名とプロシージャ名を指定できます。また、登録したレンダラの UI 名とプロシージャ名を照会することもできます。
なし
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
renderer, registration
addGlobalsNode, addGlobalsTab, batchRenderOptionsProcedure, batchRenderOptionsStringProcedure, batchRenderProcedure, cancelBatchRenderProcedure, changeIprRegionProcedure, commandRenderProcedure, exists, globalsNodes, globalsTabCreateProcNames, globalsTabLabels, globalsTabUpdateProcNames, iprOptionsMenuLabel, iprOptionsProcedure, iprOptionsSubMenuProcedure, iprRenderProcedure, iprRenderSubMenuProcedure, isRunningIprProcedure, logoCallbackProcedure, logoImageName, materialViewRendererList, materialViewRendererPause, materialViewRendererSuspend, namesOfAvailableRenderers, pauseIprRenderProcedure, polyPrelightProcedure, refreshIprRenderProcedure, renderDiagnosticsProcedure, renderGlobalsProcedure, renderMenuProcedure, renderOptionsProcedure, renderProcedure, renderRegionProcedure, renderSequenceProcedure, rendererUIName, renderingEditorsSubMenuProcedure, showBatchRenderLogProcedure, showBatchRenderProcedure, showRenderLogProcedure, startIprRenderProcedure, stopIprRenderProcedure, supportColorManagement, textureBakingProcedure, unregisterRenderer
フラグはコマンドの作成モードで表示できます
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フラグはコマンドの編集モードで表示できます
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フラグはコマンドの照会モードで表示できます
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フラグに複数の引数を指定し、タプルまたはリストとして渡すことができます。
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import maya.cmds as cmds
# To register a renderer called "myRenderer":
#
cmds.renderer( 'myRenderer' )
# To edit a renderer called "myRenderer" with its rendererUIName
# being "My Renderer":
#
cmds.renderer( 'myRenderer', edit=True, rendererUIName='My Renderer' )
# To register a renderer called "anotherRenderer" with all
# its parameters specified.
#
cmds.renderer( 'anotherRenderer', rendererUIName='Another Renderer', iprRenderProcedure='mayaSoftwareIprRender', -iprOptionsProcedure='', isRunningIprProcedure='mayaSoftwareIsRunningIpr', startIprRenderProcedure='mayaSoftwareStartIprRender', stopIprRenderProcedure='mayaSoftwareStopIprRender', refreshIprRenderProcedure='mayaSoftwareRefreshIprImage', pauseIprRenderProcedure='mayaSoftwarePauseIprRender', changeIprRegionProcedure='mayaSoftwareChangeIprRegion', iprOptionsMenuLabel='IPR Tuning Options', iprOptionsSubMenuProcedure='mayaSoftwareIprUpdateOptionsSubMenu', iprRenderSubMenuProcedure='mayaSoftwareIprUpdateRenderSubMenu', renderProcedure='mayaSoftwareRender', renderOptionsProcedure='RenderOptions', renderDiagnosticsProcedure='RenderDiagnostics', commandRenderProcedure='render -batch', batchRenderProcedure='BatchRender', batchRenderOptionsProcedure='BatchRenderOptions', batchRenderOptionsStringProcedure="mayaSoftwareBatchRenderOptionsString", cancelBatchRenderProcedure='CancelBatchRender', showBatchRenderProcedure='ShowBatchRender', showRenderLogProcedure='', showBatchRenderLogProcedure='', renderRegionProcedure='mayaRenderRegion', textureBakingProcedure='performConvertSolidTx', polyPrelightProcedure='performPrelight', renderingEditorsSubMenuProcedure='', logoImageName='', logoCallbackProcedure='' )
# To add a render globals node the renderer uses:
#
cmds.renderer( 'anotherRenderer', edit=True, addGlobalsNode='defaultRenderGlobals' )
# To add the tabs associated with the specified renderer
# for the unified render globals window, use the syntax
#
# renderer -edit
# -addGlobalsTab globalsTabLabel
# globalsTabCreateProcName
# globalsTabUpdateProcName
# renderer;
#
# where "globalsTabLabel" is the label of the tab,
# "globalsTabCreatedProcName" is the name of the mel procedure
# which is used to create the content in the tab.
# and "globalsTabCreatedProcName" is the name of the mel procedure
# which is used to update the content in the tab.
#
# Note that if you want to add a number of tabs, you need to repeat
# this renderer command for each tab you wish to add, as shown below.
#
cmds.renderer( 'anotherRenderer', edit=True, addGlobalsTab=('Maya Software', 'createMayaSoftwareGlobalsTab', 'updateMayaSoftwareGlobalsTab') )
# To get a list of unified render globals window tab labels associated
# with the specified renderer.
#
cmds.renderer( 'anotherRenderer', query=True, globalsTabLabels=True )
# To get a list of names of mel procedures that are used to
# create the unified render globals window tabs associated with
# the specified renderer.
#
cmds.renderer( 'anotherRenderer', query=True, globalsTabCreateProcNames=True )
# To get a list of names of mel procedures that are used to
# update the unified render globals window tabs associated with
# the specified renderer.
#
cmds.renderer( 'anotherRenderer', query=True, globalsTabUpdateProcNames=True )
# To view a list of registered renderers.
#
cmds.renderer( query=True, namesOfAvailableRenderers=True )
# To check if anotherRenderer exists.
#
cmds.renderer( 'anotherRenderer', exists=True )
# To view a list of render globals nodes used by the specified
# renderer:
#
cmds.renderer( 'anotherRenderer', query=True, globalsNodes=True )