Open Reality Reference Guide
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52 #include <fbsdk/fbcamera.h>
53 #include <fbsdk/fblight.h>
61 #include <fbsdk/fbcyclecreator.h>
64 #include <fbsdk/fbactionmanager.h>
68 #if !defined(K_NO_RENDERER)
73 #include <fbsdk/fbprofiler.h>
74 #include <fbsdk/fblogger.h>
75 #include <fbsdk/fbunion.h>
77 #if !defined(K_NO_AUDIO)
81 #if !defined(K_NO_DECK)
85 #if !defined(K_NO_CHARACTER)
89 #include <fbsdk/fbcharactersolver.h>
90 #include <fbsdk/fbcycleanalysisnode.h>
93 #if !defined(K_NO_FOLDER)
97 #if !defined(K_NO_MANIPULATOR)
101 #if !defined(K_NO_NOTE)
105 #if !defined(K_NO_OPTICAL)
109 #if !defined(K_NO_POSE)
112 #if !defined(K_NO_CHARACTER)
113 #include <fbsdk/fbcharacterpose.h>
117 #if !defined(K_NO_STORY)
123 #if !defined(K_NO_VIDEO)
128 #if !defined(K_NO_RENDERER)
132 #if !defined(K_NO_CONSTRUCTION_HISTORY)
140 #include <fbsdk/fbpython.h>
141 #include <fbsdk/fbmotionfileoptions.h>
143 #if !defined(K_NO_UI)
146 #include <fbcontrols/fbgenericmenu.h>
150 #if !defined(K_NO_DECK)
154 #if !defined(K_NO_MANIPULATOR)
163 inline int FBMessageBox(
const char* pBoxTitle,
const char* pMessage,
const char* pButton1Str,
const char* pButton2Str=NULL,
const char* pButton3Str=NULL,
int pDefaultButton=0,
int pScrolledMessage=0) {
return pDefaultButton; }
164 inline int FBMessageBoxWithCheck(
const char* pBoxTitle,
const char* pMessage,
const char* pButton1Str,
const char* pButton2Str,
const char* pButton3Str,
const char* pCheckBoxStr,
bool& pCheckBoxValue,
int pDefaultButton=0,
int pScrolledMessage=0) {
return pDefaultButton; }
168 #pragma warning (disable: 4702) // unreachable code
171 #ifdef FBSDKUseNamespace
172 using namespace FBSDKNamespace;
Video codec selector and preference manager.
Contains routines for vector and matrix manipulation.
Declaration for the FBConfigFile class.
Image interface for FBSDK.
FBManipulator layout file.
Contains information pertaining to the FBScene class, a representation of a scene in the 3D world.
Story interface for FBSDK.
Derive new filters using the FBFilter class.
Character extension interface for FBSDK.
FBConstraint layout file.
Contains definitions for object poses.
FileReference interface for FBSDK.
Audio interface for FBSDK.
This file contains evaluate manager interface.
FBVideo and derivative classes.
KeyingGroups interface for FBSDK.
K_DLLEXPORT int FBMessageBoxWithCheck(const char *pBoxTitle, const char *pMessage, const char *pButton1Str, const char *pButton2Str, const char *pButton3Str, const char *pCheckBoxStr, bool &pCheckBoxValue, int pDefaultButton=0, int pScrolledMessage=0)
Dialog popup box with a check box.
Groups interface for FBSDK.
Transport control and timing management interface.
Create new manipulators using the FBManipulator class.
K_DLLEXPORT int FBMessageBox(const char *pBoxTitle, const char *pMessage, const char *pButton1Str, const char *pButton2Str=NULL, const char *pButton3Str=NULL, int pDefaultButton=0, int pScrolledMessage=0)
Dialog popup box.
Motion interface for FBSDK.
Hardware input and output interfaces.
Folders interface for FBSDK.
Basic system interaction.
Contains abstract deck class to interface with a deck.
Contains definitions for actor faces and character faces In Development.
Contains definitions for devices, boxes and models.
Definition of the class FBPlug and related enums and utility functions.
The FBTransportAudioManager file contains the necessary declarations to interact with Audio Manager o...
Contains the user interface components for the SDK.
The FBCameraSwitcherAudioManager file contains the necessary declarations to interact with the Audio ...
FBRendererCallback layout file.
Generic optical motion capture device interface.
Declaration for the classes FBShaderManager, FBShader, FBPropertyListShader and other subclasses.
Contains definitions for actors, characters, and marker sets In Development.
Contains a few user-interface utilities.
this file contain FBApplication class interface