normalConstraint is undoable, queryable, and editable.
Constrain an object's orientation based on the normal of the target
surface(s) at the closest point(s) to the object.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-aimVector(-aim)
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float float float
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Set the aim vector. This is the vector in local
coordinates that points at the target. If not given at creation
time, the default value of (1.0, 0.0, 0.0) is used.
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-layer(-l)
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string
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Specify the name of the animation layer where the constraint should be added.
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-name(-n)
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string
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Sets the name of the constraint node to the specified
name. Default name is constrainedObjectName_constraintType
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-remove(-rm)
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removes the listed target(s) from the constraint.
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-targetList(-tl)
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Return the list of target objects.
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-upVector(-u)
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float float float
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Set local up vector. This is the vector in local
coordinates that aligns with the world up vector. If not given
at creation time, the default value of (0.0, 1.0, 0.0) is used.
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-weight(-w)
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float
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Sets the weight value for the specified target(s).
If not given at creation time, the default value of 1.0 is used.
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-weightAliasList(-wal)
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Returns the names of the attributes that control the weight
of the target objects. Aliases are returned in the same order
as the targets are returned by the targetList flag
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-worldUpObject(-wuo)
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name
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Set the DAG object use for worldUpType "object" and
"objectrotation". See worldUpType for greater detail.
The default value is no up object, which is interpreted
as world space.
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-worldUpType(-wut)
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string
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Set the type of the world up vector computation.
The worldUpType can have one of 5 values: "scene",
"object", "objectrotation", "vector", or "none".
If the value is "scene", the upVector is
aligned with the up axis of the scene and
worldUpVector and worldUpObject are ignored.
If the value is "object", the upVector is
aimed as closely as possible to the
origin of the space of the worldUpObject and
the worldUpVector is ignored.
If the value is "objectrotation" then the
worldUpVector is interpreted as being in
the coordinate space of the worldUpObject, transformed into
world space and the upVector is aligned as
closely as possible to the result.
If the value is "vector", the upVector
is aligned with worldUpVector as closely as
possible and worldUpMatrix is ignored.
Finally, if the value is "none" no twist calculation
is performed by the constraint, with the resulting "upVector"
orientation based previous orientation of the
constrained object, and the "great circle" rotation needed
to align the aim vector with its constraint.
The default worldUpType is "vector".
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-worldUpVector(-wu)
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float float float
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Set world up vector. This is the vector in world
coordinates that up vector should align with.
See -wut/worldUpType (below)for greater detail.
If not given at creation time, the default
value of (0.0, 1.0, 0.0) is used.
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