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       runup [-cache] [-fromPreviousFrame] [-fromStartFrame] [-maxFrame time] [-state boolean]   
      runup is undoable, NOT queryable, and NOT editable.
      runup plays the scene through a frame of frames, forcing
dynamic objects to evaluate as it does so.   If no max frame
is specified, runup runs up to the current time.
	  
      
      
      
      
      
    
      cache, fromPreviousFrame, fromStartFrame, maxFrame, state
      
        
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          -cache(-cch) 
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Cache the state after the runup.
      
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          -fromPreviousFrame(-fpf) 
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Run up the animation from the previously evaluated frame.
If no flag is supplied this is the default.
      
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          -fromStartFrame(-fsf) 
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Run up the animation from the start frame.
If no flag is supplied -fromPreviousFrame is the default.
      
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          -maxFrame(-mxf) 
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        time
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Ending time for runup, in current user time units.
The runup will always start at the
minimum start frame for all dynamic objects.
      
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          -state(-st) 
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        boolean
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Turns runup and cache on/off.
      
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                Flag can appear in Create mode of command
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                Flag can appear in Edit mode of command
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                Flag can appear in Query mode of command
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                Flag can be used more than once in a command.
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    runup -mxf 10 -cache;
// Starts at the minimum start frame of all dynamic objects
// and plays through to frame 10.  This guarantees that the system
// is in the same state it would be as if you had rewound and played
// forward from frame 0.  The state of the dynamic object(s) will be
// cached after the runup.