State Dialog

The State dialog lets you add behaviors to, and remove them from, a cognitive controller state in a crowd simulation, and specify weights for each behavior.

Interface

[state name field]
Displays the name of the state.

To change the name, click this text and edit from the keyboard.

[behaviors list]
Displays the names of all behaviors associated with the state.

To remove a behavior or change its weight, click the behavior's name, and then make the appropriate changes using the controls below the list.

Note: The order of behaviors in this list is immaterial. All behaviors execute simultaneously.
Add
Opens the Select Behavior dialog, which displays the names of all behaviors in the current Crowd object that are not associated with the current state. Select a behavior (use Shift and/or Ctrl to choose multiple behaviors), and then click OK.
Remove
Eliminates the highlighted behavior from the state.
Weight
Specifies the selected behavior's relative influence in the state. Default=1.0.

The higher the weight in relation to other behaviors' weights, the more evident the results of the behavior in the state. In most cases, you should keep Weight within a range of 0.0 to 1.0. Higher settings are available but shouldn't be used unless absolutely necessary.