The State dialog lets you add behaviors to, and remove them from, a cognitive controller state in a crowd simulation, and specify weights for each behavior.
To change the name, click this text and edit from the keyboard.
To remove a behavior or change its weight, click the behavior's name, and then make the appropriate changes using the controls below the list.
The higher the weight in relation to other behaviors' weights, the more evident the results of the behavior in the state. In most cases, you should keep Weight within a range of 0.0 to 1.0. Higher settings are available but shouldn't be used unless absolutely necessary.