The Seek behavior lets you specify any object or objects as a stationary or moving target for delegates. Delegates move toward the target during the crowd simulation while turning as necessary.
If you've selected multiple targets using Multiple Selection (see next item), the label "Multiple" appears on the button. To see which objects are designated as targets, click the Multiple Selection button.
Determines seek activity when the behavior uses multiple targets.
Determines whether delegate direction as influenced by the behavior is calculated by an angular method or a force method.
The magnitude of the force is greatest when the delegate is moving away from the target, and needs to turn around. It can be as little as 0 when the delegate is directly approaching the target.
Use the optional radius settings to activate the Seek behavior only when the delegates are within a specific distance from the target. The relative strength of the Seek behavior increases from 0 percent beyond the outer radius to 100 percent at the inner radius.
Shows the color used to draw the Seek force vector during the solution. Click the box to choose a different color. Default=green.
Display Force When on, force exerted on the delegate(s) by the Seek behavior is drawn in the viewports as a vector during the simulation solution. If Use Radii is turned on, the radii are also displayed when the force is active.